And in terms of sensory pleasure, the game does deliver on sight, sound, and touch. The art style conveys a lush underwater world ripe for exploration, the sound creates a soothing atmosphere, even whenever you're leaping up within the air to gobble up a pelican, and the controls do their best to aid the experience. The shark swims via a tight tilt interface, with a easy touch of the display screen to engage the sprint meter in case you wish to leap into the air, or chase down a very quick fleeing fish.
Your health is combined as a sort of stamina meter as well. When you don't repeatedly chow down every little thing in your path, your meter will go down, and the game is over once that reaches zero (and it will also be lowered by bigger sharks, jellyfish, and all other kinds of nasties). Once lifeless, all of the cash you've collected in your underwater travels can be utilized to upgrade your shark. Throughout the game, nudging sea shells will unlock missions that when completed will reward you with coins and experience. Once your shark levels up sufficient, it can grow into a higher species, and more of the world might be at your fingertips.
And while these improve mechanics give a pleasant sense of progression tied into the mission structure, the underwater world that the game presents nurtures this want for exploration, yet so little of it's available to you from the get-go. This may discourage a little bit, however really, swimming around and chomping things is more than fun enough to advocate this title to anyone who needs an amusing, enjoyable strategy to cross some time.